Post by Admin on Nov 14, 2007 1:18:02 GMT -5
Someone thought it'd be a good idea....
Warden of the Viridian Shield prestige class
Requirements:
- Alignment: Any Good.
- Base Attack Bonus: +4
- Knowledge (Local): 4 ranks
- Survival: 4 ranks
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save - Spells - Special
1 - +0 - +0 - +2 - +2 - None - Defender, Friends in Low Places
2 - +1 - +0 - +3 - +3 - +1 divine spellcasting level - Blessings of Cenarius
3 - +2 - +1 - +3 - +3 - +1 divine spellcasting level - Defender
4 - +3 - +1 - +4 - +4 - +1 divine spellcasting level - Strength of Purpose
5 - +3 - +1 - +4 - +4 - +1 divine spellcasting level - Supreme Defender
Hit Dice: d8
Skills: 6 + Int modifier per level
Class skills: Climb, Concentration, Craft, Diplomacy, Gather Information, Heal, Jump, Knowledge (Local), Knowledge (Nature), Listen, Profession, Ride, Search, Sense Motive, Speak Language, Spot, Survival, Swim.
DEFENDER: The character picks an appropriate group (such as any reputation faction) or a place (any zone). While acting in the defence of that group or zone, the hero gains +1 to all attack and damage rolls. When this ability is gained again, pick a new group or place, and increase the previous bonus by +1.
FRIENDS IN LOW PLACES: With a Gather Information check (DC 20, -1 for every level of the community) the Warden can find an ally who will give food, shelter, information, or other aid, as the DM sees fit.
BLESSINGS OF CENARIUS: The Warden permanently gains the effect of a Lesser Mark of the Wild upon themselves.
STRENGTH OF PURPOSE: Once a day, the Warden can gain +4 Sta and +2 to all saves. This adds bonus hit points, which are not lost first like bonus hit points usually are. This effect lasts for rounds equal to the Warden's Spirit modirifier plus 3.
SUPREME DEFENDER: All previous aegis bonuses are lost. The Warden now gains +2 to attack and damage rolls in defence of any appropriate group or area.
All special abilities are lost if the Warden wilfully and deliberately forsakes the Viridian Shield and its precepts.
Warden of the Viridian Shield prestige class
Requirements:
- Alignment: Any Good.
- Base Attack Bonus: +4
- Knowledge (Local): 4 ranks
- Survival: 4 ranks
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save - Spells - Special
1 - +0 - +0 - +2 - +2 - None - Defender, Friends in Low Places
2 - +1 - +0 - +3 - +3 - +1 divine spellcasting level - Blessings of Cenarius
3 - +2 - +1 - +3 - +3 - +1 divine spellcasting level - Defender
4 - +3 - +1 - +4 - +4 - +1 divine spellcasting level - Strength of Purpose
5 - +3 - +1 - +4 - +4 - +1 divine spellcasting level - Supreme Defender
Hit Dice: d8
Skills: 6 + Int modifier per level
Class skills: Climb, Concentration, Craft, Diplomacy, Gather Information, Heal, Jump, Knowledge (Local), Knowledge (Nature), Listen, Profession, Ride, Search, Sense Motive, Speak Language, Spot, Survival, Swim.
DEFENDER: The character picks an appropriate group (such as any reputation faction) or a place (any zone). While acting in the defence of that group or zone, the hero gains +1 to all attack and damage rolls. When this ability is gained again, pick a new group or place, and increase the previous bonus by +1.
FRIENDS IN LOW PLACES: With a Gather Information check (DC 20, -1 for every level of the community) the Warden can find an ally who will give food, shelter, information, or other aid, as the DM sees fit.
BLESSINGS OF CENARIUS: The Warden permanently gains the effect of a Lesser Mark of the Wild upon themselves.
STRENGTH OF PURPOSE: Once a day, the Warden can gain +4 Sta and +2 to all saves. This adds bonus hit points, which are not lost first like bonus hit points usually are. This effect lasts for rounds equal to the Warden's Spirit modirifier plus 3.
SUPREME DEFENDER: All previous aegis bonuses are lost. The Warden now gains +2 to attack and damage rolls in defence of any appropriate group or area.
All special abilities are lost if the Warden wilfully and deliberately forsakes the Viridian Shield and its precepts.